Portfolio

Take a look at some of my previous projects.

Note that most of these are university group projects and therefore visual material is not always made by me, some visual material is made by another member of the project group.

If you want to know more or want to contact me, please get in touch via the contact page. You can also have a look at some of my skills.

At the top is text, which reads: Disabled Design Quest, with the subtitle: using design justice and crip hacking to design a 3D printing toolkit to increase creative confidence of disabled people. Underneath it says: Presentation for master's thesis in Industrial Design Engineering at the University of Twente by Anouk Noordeloos supervised by Cristina Zaga & Francesca Toso 13-02-2025. A the bottom is a banner with decorative flowers and a black woman holding a disability pride flag.

Master's thesis - Disabled Design Quest

The goal of this thesis project was to increase the creative confidence in making and hacking of disabled people so they could partake in the maker movement and create their own custom assistive technology (AT). Two participant activities were conducted: 1. An exploratory hacking activity by disabled people to design for justice where the participants hacked small household appliances. 2. A creative learning activity where disabled people used the Disabled Design Quest (DDQ) prototype, with a pre- and post-use interview and diary study. The results from Activity 1 were used to ideate a toolkit made of a disabled community-led platform to learn about different types of making, and this was then further conceptualized and prototyped into the DDQ website.

sign for a playground game with buttons and timed and untimed games

Diversity, representation, and inclusion of physically disabled people within HRI SAR research

The goal of this literature review is to gain insight into the diversity, representation, and inclusion of physically disabled people in HRI SAR research. What is the level to which disabled people are involved in the research and what factors contribute to successful involvement of disabled people in research? First some background information is presented about disability; the social and medical model are explained. Then an overview of current AT within HRI is presented categorized in mobility assistance, manipulation assistance and sensory assistance. Disability studies and crip technoscience and feminist theories are also discussed to give some background to the foundations of the research.

sign for a playground game with buttons and timed and untimed games

Accessible medication packaging - Universal design of child resistant packaging for orally ingestable liquid medication

Many people with disabilities of arm, shoulder and hands (DASH) cannot open their own medication. In case of rheuma, 64% of the users need help from their partner or carer.The problem is even bigger when considering child resistant packaging. 74% of users with rheuma have a difficulty opening (cleaning) packaging with child resistant closures.At the moment the University of Twente is working together with ReumaNederland on the design and production of medication packaging that can be easily opened by users with DASH. However, there is currently no accessible design for (orally ingested liquid) medication packaging with child resistant closures.

sign for a playground game with buttons and timed and untimed games

Sustainable delicate fruit packaging for Picnic

We had to create a sustainable packaging for delicate fruits like rasberries, blueberries or red berries. The assignment was for Picnic (the online groceriestore) and had to fit in with their branding, it had to seamlessly fit into their existing product line. So we created this packaging made out of areca palm leaves that are biodegradable and are an argicultural wasteproduct, with a paper label made out of paperwise paper (made from argicultural waste). We delivered a sustainable packaging solution that keeps the fruit save and fresh until delivery.

sign for a playground game with buttons and timed and untimed games

Experience Design for Interaction

For the course Experience Design for Interaction we had to design a playground add on based on interaction. The design includes several buttons that can be used in 3 different game modes: “Team vs Team, Time attack and Free mode”. These 3 modes support different types of play, namely collaborative play, competitive play and free play.

Logo foto van HealThyself, heeft de naam en eronder "Health Thyself for a healthy self"

Create the Future (HealThyself)

For the course Create the future we had to design a product for the healthcare of 2052. The design includes a biosensor that is implanted under the skin that can measure your vitamin and mineral levels at all times. If you have a deficiency, pods will be ordered and delivered to your home, you click this pod onto the tip of the biosensor, the connection point and your deficiency will get better.

Image of the conceptual solution, it includes 2 males, one white with brown hair and one black male. The white male is the patient, he has a cuff around his arm, cables running down to an electronics box that is connected to a foot pedal that the black male, the doctor is using. The doctor also uses an ultrasound machine that is on the left, he holds up the ultrasound probe on the shoulder of the patient.

Integrative Design of Biomedical Products

For the course Integrative Design of Biomedical products we had to design an objective measurement device for shoulder laxity. We designed a system that works together with an ultra-sound machine for measuring the displacement and a electro-motor for putting the needed load on the shoulder.

Scenario Based Product Design (Creativibee)

For the project Scenario Based Product Design we had to design something for a specific context, we chose hospitalized children. We used scenarios along the way to get a good grip on the problem and solution space. Our final design is a grid wall with hexagonal plastic tiles that can be connect to each other in different ways, similair to legos. 

Design of persuasive health technology (NIPIA)

Designing an intervention for problematic gaming behaviour. The nipia app, for tracking gaming behviour, offering suggestions for other activities and the option of adding a journal entry to reflect on behaviour. Grounded in psychology research and theories of behaviour change.

Pukka packaging re-design

How can a packaging be new but still fit with the brand identity? In this project I explore this together with all parts of packaging, including cost and distribution.

Green Seats

Always wanted to have your own little vegetable garden? Well now you can! With Green Seats and area for growing your own fruit, vegetables and herbs is created with the added opportunity to sit down and have a chat with some of your neighbors.

Time perceptor

The timeperceptor helps me to experience the time until my move, with attention. When I get frustrated or get upset the leaves will open and remind me the move is getting closer every day.

Find your way

You are at a festival but you’re always lost, you lost your friends, your tent and where was that stage again? Recognize this? Then the “Find Your Way” is something for you.
Image of a blue brain in sideprofile made up of triangle shapes with the text "Creativity Toolkit" with a logo of demcon and the university of twente

Stimulating creativity @Demcon

This assignment is a research and design project on stimulating creativity at Demcon. Literature research was executed on creativity, its background and various forms and ways to stimulate it. Interviews were held to sketch the current situation at Demcon. From all of this a virtual toolkit was designed with a physical element in the form of a creativity box. 

My Tag

A product developed to help people with an itellectual disability plan their day better. In this project I tested this designed product with the targetgroup.

Relast

In a world where informal care-givers are more and more present, caregiver fatigue is also becoming more commen. To make sure informal caregivers don’t suffer from caregiver fatigue, Relast was developed. 

SIVIO

A product developed to help people with a visual impairment to help them cook independently. An assignment for Visio.

Flip-up

A product developed to make sure you can work from home as efficiently as possible. An assignment for Ahrend.

The Launcher

A SMART product. Game for children aged 6-10 to encourage them to go outside. Learn about competitiveness and spacial awareness.

Dyson Citrus Juicer

The Dyson Duo Juicer contains innovative technology to efficiently juice your citruses, so you can quick and easy enjoy your healthy juice. An assignment for Dyson.

Bodum Citrus Juicer

Some fresh juice to go with your healthy breakfast? The Bodum Citrus Juicer can bring this to your home everyday. It requires less force than a regular citrus juicer and also looks nice in the kitchen.

Holy Q

Do you have a small balcony and no park nearby? We get you, you want to bbq and now you can with the Holy Q. A godly BBQ straight from your own balcony.